So, After running a poll, and doing some other things that required a lot of thought, I've decided to shelve the Drop Pods for Ard Boyz. I'm going to be running a hybrid MC/Horde Tyranid List instead.
The list may look.... unconventional, but I decided that with my nidz, I want to do something that nobody else would. Build a competitive list that is out of the "Net Dex" lists around.
So, without further ado:
HQ:
Hive Tyrant
- Heavy Venom Cannon
- Lash Whip/Boneswords
- Paroxysm / Leech Essence
- Old Advarsary
Tyrant Guard x2 (Yay for more wounds and can't pick me out in CC)
Tervigon
- Catalyst
- Onslaught
- Cluster Spines
Elite:
Zoanthrope x3
Zoanthrope x3
Zoanthrope x3
- Mycetic Spore
- Twin Linked Deathspitters
Troops:
Termagaunts x10
- Fleshborers
Termagaunts x10
- Fleshborers
Tervigon
- Cluster Spines
- Catalyst
Tervigon
- Cluster Spines
- Catalyst
Fast Attack:
Harpy
- Twin Linked Heavy Venom Cannon
- Cluster Spines
Harpy
- Twin Linked Heavy Venom Cannon
- Cluster Spines
Harpy
- Twin Linked Heavy Venom Cannon
- Cluster Spines
Heavy Support:
Carnifex Brood
- 2x Carnifex
- Heavy Venom Cannon
- Twin Linked Devourers with Brainleech Worms
- Adrenal Glands
Total 2500 Points
How I run the Carnifex squads are with the Hive tyrant and Guard. This lets them pump out 3 HVC shots per turn to slow the advance of tankwalls, and to still have the benefit of 2x sets of Scything Tallons from the Tyrants Old Advarsary rules. None can be Instikilled except by force weapons, and the Tyrant can throw Paroxysm off at a unit that is going to be charged. The squad then gets to lash out with a massive 23 S6+ Attacks that hit on a 3+ with re-rolls. Given, this will not work all the time, but he can also use Paroxysm as a defensive weapon agains say a Thundershield squad that charges him/them making them hit on a 5+.
Harpies keep their range bonus on most things and shoot vehicles/squads with the TL HVC. I'll have a minimum of 7 scoring units, 2 of which are extremely survivable.
The Gaunt tax are just a fire screen. 2 squads of Zoies advance and bust tanks/kill marines until they die. and one comes in with 3 zoies to blast those annoying LRs and the pod itself pumps out 9 shots at the closest squad. Sure it's BS2, but with 3 of those shots being twin linked and every shot wounding most things on a 3+, it's the best layout IMO as you don't have the chance of a blast marker scattering back onto you.
Thoughts? Criticisms?
Warhammer commission painting Deathguard 40k
1 month ago
Main problem is a lack of mobility for a lot of the army. The harpies can get places fast but you might have problems in DOW and such where you have to march your army a long way. Have they published the missions rules yet since that might really change what you want to do.
ReplyDeleteNow go supress some Tanks.
Yeah, Tank Suppression :D
ReplyDeleteNo missions published as of yet, but if Judging by the prior 2 years of Ard Boyz Missions, I'm looking at 1 KP mission with modified Kill Points:
3 - HQ
2 - FA, HS, Elite
1 - Troops
Mobility is an issue, but with a plethora of 36" range assault weapon, I'm not so much worried about it.
I can keep their tanks either in place or going where I want them to go (or at least keep the ones moving that I want to move)
Odds are there will be a DoW mission, but I can still keep their stuff in control.
In most cases w/ DOW, I'm either looking at everyone having nothing on the board, or they will have 1 tank out with a squad and MAYBE an HQ in it. Only thing that I'm really worried about is either a Drop Pod army (I play the only one in the area) or a tau gunline with 9 Broadsides (nobody but me plays that either.... huh...)
Oh, and the blood angels with 5 Psychic Hoods on the table. that could really wreck my day, but i'll just have to deal with that when the time comes.
Also, it should be noted that since I do not plan on going to any of the other events, I'm treating this as a local RTT and IF I do get to go to the Semis, I'll likely take out Vulkan and 11 Drop pods.