Thursday, July 22, 2010

A Change of Plans - Spocon

So, having realized that I have NO CHANCE of winning anything if everything I have is not completely painted.... I have to change the list I'll be taking.

It will hamper me a bit, but not too much I hope. So, my updated list:

Vulkan Hestean

Master of the Forge
-Thunder Hammer
-Combi-Melta
-Servo Harness
-Digital Weapons

Dreadnought
-Multi-Melta
-Heavy-Flamer
-Drop Pod
-Locator Beacon

Dreadnought
-Multi-Melta
-Heavy Flamer
-Drop Pod
-Locator Beacon

Dreadnought
-Multi-Melta
-Heavy Flamer
-Drop Pod
-Locator Beacon

Tactical Squad
-Multi-Melta
-Flamer
-Power Fist
-Drop Pod

Tactical Squad
-Missile Launcher
-Flamer
-Drop Pod

Tactical Squad
-Missile Launcher
-Flamer

Land Speeder
-Multi-Melta
-Heavy Flamer

Land Speeder
-Multi-Melta
-Heavy Flamer

Land Speeder
-Multi-Melta
-Heavy Flamer

Dreadnought
-Multi-Melta
-Heavy Flamer
-Drop Pod

Venerable Dreadnought
-Twin Linked Heavy Flamer
-Heavy Flamer
-Drop Pod

I know it's rather an odd army, but this is how it goes. in 2 forms:

Objective Missions:
- 1 Full Tac squad w/o Drop pod deploys near an objective and camps launching missiles
- 1 Combat Squad w/ ML camps near other objective
- 4 Melta-Dreds drop near enemy lines and wreck stuff

3 Drop Pods including Ven HF/HF dread in reserve w/ 3 Speeders.
Vulkan & MoF go with Full Squad in DP w/ Multi-Melta (This is a beatstick unit. when it falls, I'm dropping 3 template weapons on my opponent's squads. 1 HF and 2 Flamers along with 8 Rapid Firing Bolters, 1 TL plasma Pistol and a bolt pistol. in Combat, it's 4 Power Fist attacks, 2 MC thunder Hammer attacks, and 3 MC Relic Blade attacks, along with 9 regular marine attacks. 2+ armor saves to soak up some wounds and a 3+ Invuln to soak up some power weapon wounds. people see it and think "yay, a tactical squad" but it's a lot worse. and gets a lot worse if they don't charge me, and I get the charge on them.

The rest pretty much plays itself. if they blow up the Locator Beacons, I don't have to worry too much as the Pods have inertial guidance and the speeders can come down elsewhere.

Kill Points:
This is where i can get hurt. badly.
it's a 20 Kill point army. it can really suck for me.
So i don't combat squad and kill as much as possible so that I can hopefully pull out a victory.

I built this army to prove a point, Drop Pod armys are fun and DO win. I've won 2 tourneys with this army. Hopefully I can do pretty well at a GT event.

Thoughts?

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