So in the first installment in a new series, I'll be calling "Make-Em Competitive" I'll be throwing out My Personal Ideas on how to make a given codex competitive. meaning "On Par with the Space Wolves Codex" as that is the codex de-jour that I think is out there right now. First fix is an Adjusted Points cost for the model as is.
Secondly I will post the Changes I think that should be made to make the model both usable at it's points cost and turn it into an "Takable" choice.
So To start off with:
Chaos Space Marines
HQ Choices:
Special Characters:
Abbadon The Dispoiler
- 250 Points
-Does Not Suffer wounds on a 1 for Daemon Weapon and Add 1 attack
-Grants Fearless to any unit he Joins
Fabius Bile
-130 Points
-1 Squad of CSM auto upgrade to Enhanced
- Reduce points cost for upgraded marines by 2 points each
-Chirgeon counts as a Power Weapon (for his bonus attacks only)
Huron Blackheart
-130 Points
-Psychic Hood
-Know Another Power
Typhus
-200 Points
-Add Eternal Warrior
-Add Psychic Hood
Kharn
-150 Points
-He is quite usable but needs that price drop OR
-Reduce the cost of Berzerkers by 1 point per model
Ahriman
- 190 Points
- Add Eternal Warrior
- Thousand Son's Marines cost 2 point per model less (Does not effect cost of Aspiring Sorcerer)
Lucius the Eternal
- 150 Points
- Add Eternal Warrior (If ever there was an eternal warrior it is him.)
Regular HQs:
Daemon Prince
- 100 Points
-Add the Option for a Daemon Weapons to be taken
Chaos Lord
-Good As Is
Chaos Sorcerer
- 85 Points
- Add a Psychic Hood
Greater Daemon
- 90 Points
- 3+ Invulnerable Save
Well, at least that's how I'd fix the CSM HQ's.
Warhammer commission painting Deathguard 40k
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