Image from aduro on Dakka Dakka (used without permission)
So while perusing the blogs of FTW, I found this : THIS
And in the midst of my reply, I found that i was getting a bit long winded, so i've decided to make a blog post about the Tyranofex myself.
So, the tyranofex is a Big Bug, and when i say big i mean big. Toughness 6 Wounds 6.
He gets some nice options, but for any of my points, i can see only one loadout for him that would be worthwhile:
Regeneration (I.E. You Can't Kill Me short of a Force Weapon or Special Ability)
Rupture Cannon (48" Range, S10 Assault 2, Ap4, but you'd get a cover save anyway right?)
Cluster Spines (18" Range S5 Large Blast. Hell Yeah)
Dessicator Larve (Template S1, Wounds on a 2+)
Why this configuration?
First, Regeneration makes him all but impossible to kill. Sure, with High Str weapons you're going to wound him, but he's got 6 wounds, and can get them back. Force Weapons and the like will still kill him, but well yeah, if you let a Librarian get into HTH with him, you've screwed up pretty good.
Rupture Cannon is a must, sure you're not going to kill infantry with it, but against armor, you're not going to get a better weapon short of Zoanthropes.
Cluster Spines - I took these simply because with a BS of 3, his other shots will miss more than this will. a large blast that can deviate at most 9" is much better than a stinger salvo.
Dessicator Larve- sorry, against anything close enough, the Dessicator Larve is your best bet. wound on a 2+ is far better than any of the other options.
So, now you've got a MC that is neigh unkillable, who can pop tanks, and if your plan is not going quite well, can decimate infantry. yes, 2 weapons can shoot per turn, so you can launch that large blast, then shoot the dessicator larve and really soften up a unit.
now on to CC. You are a Monsterous Creature so you've got power weapons, and roll an extra D6 vs vehicles. so you CAN penetrate a land raider with your Strength of 6. (6+6+6=18) though on average you're only penetrating 13 (vs average rear armor of 11)
Yes, he is 295 points. is it worth it? Very much so.
ok, vs an Assault Space Marine Squad (That Charged Him), he will take (on average) 20 Hits (Ouch) and from that, take 4 wounds, which he will save 3 (and a third) of. Now let's add in their bolt pistols (10 shots)
6 hit, 1 wounds, he saves it 5/6 times.
so he Takes 1 wound. attacks back and causes 1 wound. yay, now he has the advantage because their odds just go down from there. so he can and will. do a lot of damage.
now let's turn it arround. he shoots his blast template (for ease of reference he'll miss completely.) - 0 hits
fires his Dessicator Larve (little, but we'll say 3 hits) 2 wounds, 1 fails.
same as above, he takes 1 wound. now he causes 2 on the charge. he wins combat. they may or may not get away. now against SM tactical squad he does better.
and against a TH/SS squad he gets romped, but who does not?
He's worth his 300 points every day of the week.
while he may not compare to the fire output of a Leman Russ, well he's infinately more survivable.