Ah, the old standby of the Flyrant. An amazing little bugger, only costs 230 points for a base flyrant...... ouch.
So, if you want to run a flyrant, what to do to make sure that 230 points does not die in relatively quick order?
Well you've really only 3 options:
1. Harpies - Target Saturation
2. Shrikes - Target Saturation and A bit of Synergy
3. Gargoyles - Pure Synergy.
These are your other option for Winged Monsterous Creatures. They come in at T5 and have 4 Wounds. Not a bad little package for 185 points with the TL HVC and Regenerate. (Always go for the Cluster Spines 'cause with bs of 3 you are hitting 2x with the stinger salvo. hit 3-7 with the Cluster spines.... Yes? Yes.
These are great for a more tempered player as you get a VERY NICE set of CCW options and a decent ammount of power in a small package. Beware the ML armed marines and any full tac squad in rapid fire range.
Wow, here is where the synergy becomes really apparent.
Give your Tyrant the Old Advarsary upgrade and Paroxysm and run him close behind/next to the gargoyle unit of 20 Give the Gargoyles all of their options (Sacs and Glands) ringing this unit of 20 in at 240 Points.
Why you ask? well, lets see.....
The gargoyles get 40 attacks on the charge (we'll say vs Terminators :D)
Hit the Termies with Paroxysm (auto Hit and they become WS1)
Charge the Termies with the Gargoyles and now were off into mathhammer land:
6.6 Auto Wounds
13 Re-Rolls give you:
2.16 Auto Wounds
For a total of
8.76 Auto Wounds and 26.5 Hits
Now you take those 26 (we'll drop the .5) hits and roll to wound:
S4 VS T4 with a re-roll to wound (Thank you Glands and Poison)
9.5 Rolled Wounds Plus
8.76 Auto Wounds
Gives that terminator TH/SS Squad (Usually 5 but up to 7 as the most I've Seen)
18 Base saves to roll. So out of those 18 they should fail 3. Leaving 2 terminators to strike back at WS1:
4 attacks hitting on a 4 = 2 dead Gaunts.....
You see how this picture continues to progress.... not good for the SMs.