Wednesday, July 21, 2010

Spocon - A GT 40K Tournament - I will be there.

So, this will be probably the ONLY Golden Ticket tourney that I will be attending this year.

Check out the rules here for more information.

From said URL:

Well Met …
The following are the rules for the SpoCon 3rd Annual
Warhammer 40K GrandTournament.
General rules …
... Players must use their current Codex for army creation.
... One standard mission Force Organization is allowed per army
... Armies must be composed of no greater than 2000 points (1998 is OK; 2002 is not)
... 5th Edition Warhammer 40K rules will be used.
... The following codexes are allowed:
5th Ed Blood Angels, Tyranids, Space Wolves, Imperial Guard, Space Marines.
4th Ed Chaos Daemons, Orks, Chaos Space Marines, Dark Angels, Eldar, Tau, Black Templars.
3rd Ed Witchhunters, Necrons, Daemonhunters, Dark Eldar.
... Imperial Armour rules are NOT allowed.
... Special Characters in current Codexes are allowed.
... Warhammer 40K FAQ http://www.games-workshop.com/gws/content/article.jsp?categoryId=1000018...
... ALL rulings by the Tournament Organizer will be final.
Schedule …
... Each Round will last two and half hours.
... Tournament Organizer will call the Last Turn after two hours and 15 minutes. Do not start that turn unless both players will be able to play their full turn.
... There will be three games on Saturday and one Sunday morning.
... The exact schedule will be available at SpoCon.
Awards …
Overall Champion …
... Player receiving the highest total points.
... Ties for this award will be broken by Sportsmanship Score, then Gameplay, then Appearance Score.
... This player receives the Overall Champion Trophy and the invitation to National Championships in Las Vegas.
Best Sportsmanship …
... Player receiving the highest Sportsmanship Score.
... Ties for this award will be broken by Favorite Opponent votes, then Gameplay Score, then total score.
... This player receives the Best Sportsmanship medal.
Best Appearance …
... Player receiving the highest Appearance Score.
... Ties for this award will be broken by Favorite Army votes, then re-judging with stricter criteria by Appearance judges.
... This player receives the Best Appearance medal.
Best General …
... Player receiving the highest Gameplay score.
... Ties for this award will be broken by Sportsmanship Score, then total score, then Favorite Opponent votes.
... This player receives the Best General medal.
Runner-Up ...
... Player receiving the second highest total score.
... Ties for this award will be broken by Sportsmanship Score, then Gameplay, then Appearance Score.
... This player receives the invitation to National Championships in Las Vegas.
Second Runner-Up ...
... Player receiving the third highest total score.
... Ties for this award will be broken by Sportsmanship Score, then Gameplay, then Appearance Score.
... This player may receive the invitation to National Championships in Las Vegas, IF the two higher ranking players can NOT attend.
Scoring …
... The tournament will be scored out of 120 points as follows:
... Gameplay 60 points (50% of total)
... Sportsmanship 40 points 4 bonus ( approximately 33% of total)
... Appearance 20 points 3 bonus ( approximately18% of total)
Gameplay 60 points …
... The tournament will consist of four games. Three scheduled on Saturday July 31st and one on Sunday August 1st.
... Players can score a maximum of 15 points per game.
... First Round pairings will be determined randomly.
... Subsequent pairings will be determined Swiss Style (the person with the most Gameplay points will be matched with the next closest ranked that they have not yet played … proceeding down in the rankings.)
... The Tournament Organizer will make every effort that players do not play on the same table twice in this tournament.
Sportsmanship 40 points …
... At the end of each Round, you will complete a Results Sheet and a Sportsmanship Score for your opponent. A maximum of 10 points can be earned in sportsmanship each game.
... At the end of the Tournament, each player will vote for their Favorite Opponent. Each vote a player receives brings them an additional point, which will be used to break ties.
Appearance 20 points …
... Appearance will be judged by the Tournament Organizer and the Appearance Judges between Rounds and at 8AM Saturday and Sunday mornings.
... Appearance will be judged using the checklist below.
... If you did not paint the army yourself, you must note this on your Appearance Score sheet. You will receive a 5 point deduction on Appearance scoring (not to be less than zero points) and NOT be eligible for Best Appearance.
... Players will have the Appearance Score sheet to fill out that explains the scoring system and gives each room to note extra conversions, detail, and effort for their army.
... In case of a tie in Appearance Scoring, ties will be settled by Favorite Army voting.
Appearance Scoring …
... Painting, potential of 12 points
… Unpainted (0 points). Models that do NOT meet the three color minimum requirement. This applies if even one model does not meet the requirement.
… Minimum (+6 points) painting, at least three colors on ALL models.
… Details (+1 point) effort has been made to add details and paint all parts of the models as appropriate throughout the army (banners, unit markings, faces, eyes) and / or extra level of detail (battle damage, weathering, etc).
… Brush work (+2 points), depth and details are tabletop standard, throughout the army. Work is neat and clean
… Expert Brush work (+3 points), depth and details are HIGH tabletop standard, throughout the army. Multiple layers of color or blending is noticeable.
? Basing, potential of 2 points
... No basing (0 points). This applies if even one model does not meet the requirement.
…Minimum (+1 point). Paint, flocking, and / or sand. Edges have been painted. Clean and neat.
… Extra Effort (+1point). Bits, rocks, layering, static grass, resin bases, and / or conversion bases throughout the entire army.
? Conversions and modeling, potential of 5 points
…Models built properly (+1 point). Mold lines and flash cleared. All limbs and parts present.
… Simple Conversions (+1point) Simple, easy bit swaps of some models.
… Extensive Conversions (+1 point) Same as above but most of the army has been converted in this manner. Can also include a handful of models requiring basic sculpting but not found throughout the army.
… Notable Conversions (+2 points) Models with extensive scratch-building or sculpting present
Or the majority of the army has sculpting or some scratch-built bits present.
... Display, potential of 2 point
… No Display (0 points)
… Display Board (+1 point)
… Quality Display (+1 point) Appearance enhancing display, extra effort.
... Judges’ Choice, potential of 3 points
… Favorite of each Appearance Judge (+3 points)
Please note the following links for schedule information and lodging …
http://spocon.org/con_schedule
http://spocon.org/hotel


Good Luck and Good Gaming!





So, here is the Run-Down of what I will be bringing to this event:

Army List:
Vulkan Hestean

Master of the Forge
-Combi-Melta
-Thunder Hammer
-Digital Weapons

Dreadnought
-Multi-Melta
-Heavy Flamer
-Drop Pod
-Locator Beacon

Dreadnought
-Multi-Melta
-Heavy Flamer
-Drop Pod
-Locator Beacon
Dreadnought
-Multi-Melta
-Heavy Flamer
-Drop Pod
-Locator Beacon

Tactical Squad
-10 Men
-Power Fist
-Melta Gun
-Multi-Melta
-Drop Pod
-Locator Beacon

Tactical Squad
-10 Men
-Power Fist
-Multi-Melta
-Flamer
-Drop Pod
-Locator Beacon

Tactical Squad
-10 Men
-Missile Launcher
-Flamer
-Melta Bombs

Land Speeder
-Multi-Melta
-Heavy Flamer

Land Speeder 
-Multi-Melta
-Heavy Flamer

Land Speeder
-Multi-Melta
-Heavy Flamer

Dreadnought
-Multi-Melta
-Heavy Flamer
-Drop Pod
-Locator Beacon

Dreadnought
-Multi-Melta
-Heavy Flamer
-Drop Pod
-Locator Beacon
Rings in at 2,000 Points.
20 Kill Points, (ouch) 
Lots of twin Linked Killy.

Will I see you there?

No comments:

Post a Comment

What have you to say on this?